![modo 801 add material modo 801 add material](http://s3.us-west-2.amazonaws.com/assets.squaresandpairs.com/wp-content/uploads/2021/05/14090039/Michael-Miller-Garden-Gingham-Blue-CX-9490-Blue-BY-The-YARD-quilt-fabric-Plaid-1-768x768.jpg)
The interior of the smoothing group is still based on the material smoothing settings or vertex normal map as Modo smoothing groups only add creases, they do not remove them. The borders between these groups determine where creases appear. This is especially true in the case of lower resolution game models where you might prefer to set smoothing based on groups. This option is set based on their difference of angle, which in some cases may not provide you with enough control. The Modo Material item allows you to define the smoothing Angle and Amount for a surface, determining if adjacent polygons are shaded smooth or creased (producing a faceted surface). The Name function allows you to define a new name for the Part Tag by typing into the name input field or by clicking the dropdown widget to the right of the field and selecting from a list of tags defined previously within the scene. You can assign Part tags from the menu bar command Geometry > Polygon > Set Part. Parts can also be useful when exporting geometry to other applications. Parts can be a useful way to define additional surfacing layers in the Shader Tree, especially in cases where the surface layer spans across two or more material tag boundaries. Parts work in a similar fashion to Material tags, offering an additional means of defining polygon groupings. For information on using the Shader Tree library, please see Shader Tree. The Library function works like the instancing functionality of the Shader Tree, providing a simple way to assign material settings to multiple Material Group items while only modifying a single Material or texture. When Add to Library is enabled, any new tags assigned are automatically created as Library items (nothing happens when assigning an existing tag). When Make Default is enabled, all subsequent polygons that are created default to that Material Tag name, inheriting the material setting automatically instead of the receiving the setting defined by the default Base Material. Use this field to toggle the Smoothing percentage value in the material item assigned to the material group, producing either smoothed or faceted geometry shading.
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The Specular option allows you to specify the Specular Amount value for the material item assigned to the material group. The Diffuse option allows you to specify the Diffuse Amount value for the material item assigned to the material group. The Color option allows you to specify the Diffuse Color value for the material item assigned to the material group. Note: Modo remembers the material type selected, and automatically sets Type to that material the next time you open the dialog.
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Make your selection from the drop-down menu. Tip:To quickly select Materials, Parts, Selection Groups, or Selection Sets click the Select Polygon Tag icon below the menu bar. Please see Defining Shaders for more information on specifying and applying tags and the Shader Tree page for adding and modifying additional layers to the Shader Tree. Once defined, any modifications made to properties of the child material are limited to only those polygons that hold that specific tag. A Material Group item is created in the Shader Tree with the same name and proper tag assignment, and a single child Material is inserted. The Polygon Set Material function assigns a material tag to the current polygon selection (or, if nothing is selected, all polygons in the active item layers).