On the surface the core gameplay is near identical to that found in the first game, with Nate being just as comfortable firing an AK47 as he is leaping across a chasm to a small ledge a thousand feet above the ground. These moments work extremely well and in turn make the characters more likeable in the process, giving them a human side that had been previously hidden behind the fun and games. The story takes some incredibly dark turns, Drake and the rest of the cast really feel the strain at points, and certain events wouldn’t seem out of place in a more typically gritty World War shooter.
UNCHARTED 2 MOVIE
At times it seems every bit as family friendly as Spielberg and Lucas’ blockbuster movie series, but it’s not all PG-rated laughs and hijinks.
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In keeping with the whole Indiana Jones vibe that ran throughout the original, Uncharted 2 is laced with funny one-liners, witty comebacks and a general light-hearted tone.
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Some familiar faces return, a new love interest causes trouble and plenty of double-crossing takes place throughout the adventure that will take you to some of the most stunning locations ever seen in a video game. With the stone said to be worth billions, Nate sets off in an attempt to find the city deep within the Himalayas. It seems Polo had gone on a mission to find the Cintamani Stone in the mythical kingdom of Shambhala. 13 ships disappeared and almost all of Polo’s 600 men died. Whereas the first game saw Nate using Drake’s journal to find some long lost treasure, this time he’s trying to solve a mystery centred on Marco Polo and the infamous journey home from China in 1292. Once again you step into the shoes of the stubble-faced Nathan Drake, a descendent of famed explorer Sir Francis Drake. This is the very definition of a triple-A must own title. Well, it seems as though developer Naughty Dog had very similar feelings the sequel, Uncharted 2: Among Thieves, is a superior game in practically every way. The gun-play at times felt too twitchy, the cover system caused a few headaches and there were some terrible vehicle and on-rails sections – and for what was predominantly a third-person shooter, the lack of multiplayer seemed like a wasted opportunity. Don’t get me wrong: I really enjoyed the original Uncharted, but the combination of cover-based third-person shooting and Tomb Raider-esque exploring didn’t quite gel together as well as I’d hoped it would.